Save your kittens and send your opponents' kittens to The Blender!
Players work to move coloured kittens between the Blender, the Counter, and the Box stations using action cards from their hands. Play 2 cards from your hand each turn and restore your hand back up to six! Do your best to use your blend cards to blend your opponents kittens, but not your own! Each of your own colour kittens saved is worth two points, but accidentally blend your own kittens and you lose 1 point for each one. The game ends when 16 Blender cards have been played and kittens are tallied to determine the winner.